Factions
Last updated
Last updated
Each operator belongs to a faction. Factions are fictional groups and organizations in Midnight Heist, and each faction has its strengths. Grouping two or more operators of the same faction into a heist plan gives the whole team a buff.
Players can utilize two operators of the same faction for a base faction bonus or three of the same faction for a stronger bonus.
Faction bonuses stack, allowing teams to have two bonuses at once from two different factions. Utilize faction bonuses to get an advantage over the enemy in the heat of battle!
Parallax Group
2: Disable each opponent's first active gadget, +40% Explosive Resist 3: Disable each opponent's first active gadget, +60% Explosive Resist
Chronos, Judge, S.E.R.A.P.H.
Anarchist Liberation Party
2: +10 Damage, +2 Speed 3: +20 Damage, +5 Speed
Riot, Yeti, Hazmat
Minosaki Clan
2: +75 Health 3: +150 Health
Silk, Kintsugi, Kit
Neo-Notte
2: +10 Damage, + 15 Accuracy 3: +20 Damage, +30 Accuracy
Spectre, Tyson, Vin
Nexus Foundry
2: +10 Defense 3: +20 Defense, +1 Status Immunity
Void, Themis, Chroma
Veiled Brotherhood
2: opposing team's operators receive -10 Defense and -15% Explosive Resist 3: opposing team's operators receive -20 Defense and -35% Explosive Resist
Lance, Bulwark, Wraith