> For the complete documentation index, see [llms.txt](https://tiltyard.gitbook.io/midnight-heist/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tiltyard.gitbook.io/midnight-heist/game-environment.md).

# Game Environment

Heists take place in futuristic nova-modern mansions and facilities with multiple entry points known as lanes. All characters must be placed in outer rooms to either attack or defend entry points. As the lanes empty, operators remaining in the lane will move into the “main” room, where battles filter into and conclude.

The main room acts as the power position in battle. In the main room, operators may target operators outside of the main room but cannot be targeted by operators outside the main room.

<figure><img src="/files/sBlZHWisprLqbtfe5bvu" alt="" width="375"><figcaption><p>Players plan where each operator starts on the heist map as the last step of the heist plan.</p></figcaption></figure>
