Lanes and Positioning

When setting up to attack or defend, players will move their geared operators to the different entries to breach or defend. The map, Genesis Grotto, has four different entries that attacking teams can breach.

Future maps may have more or fewer entries as they are released

When placing multiple operators on the same team in one room, a frontline and backline are established by the player. The first operator placed in a room is first in line. Frontline and backline act linearly. All attacks hit the frontline target (excluding special attacks from Riot, Silk, Judge, and Tyson), and damage does not overflow to the next target in line, meaning the frontline acts as a barrier to the backline.

Upon changing rooms from the starting rooms to the main room, new lines are established based on the order of operators entering the main room. If Operator 1 enters the main room first, that operator becomes the frontline for their team. Any other operators on that team entering the main room fall into the backline in order of entry, so that if Operator 1 dies, the next operator that entered second in line becomes the new frontline in the main room.

Ex:

  • Operator 1 enters Main Room

  • Operator 1 becomes frontline

  • Operator 2 enters Main Room

  • Operator 2 becomes backline 1

  • Operator 3 enters Main Room

  • Operator 3 becomes backline 2

  • Operator 1 dies

  • Operator 2 becomes frontline

  • Operator 3 remains backline

Lane Advantage Bonus

When an operator is in Main Room without any opposition, they will attack opponents in side rooms until an opponent enters Main. Basic attacks targeting side room operators from Main Room receive an increase of 25%.

Main Room targeting order: Front Door > Back Door > Side Window > Blast Door

Operators attacking from Main Room will continue to target operators according to positioning rules and will not target operators in other side rooms until there are no more opponents in their current priority order.

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