Classes

Each class plays a different role in a heist. Their role is determined by their unique stats and abilities. There are three classes: Assassin, Sentinel, and Engineer.

Assassins

Assassins are a damage-based class focused on quickly breaching and killing. Operators in this class have abilities that deal heavy damage and give offensive buffs.

Each Assassin has a base of 1 gadget slot.

Operator
Ability
Ability Description
Health
Damage
Accuracy
Speed

Spectre

Exploit

Unleash a massive hit to a single opponent for 50% of their current health. [Single-use]

175

48

50

14

Riot

Multi-Shot

Deals 50% basic damage to each of the first two opponents in the room. If only one opponent is available, this ability will hit the same opponent twice. [Passive]

125

55

70

15

Silk

Infiltrate

Basic attacks target the back-most opponent in the room. [Passive]

175

50

60

16

Chronos

Sharpshooter

Deals double the basic damage to a single opponent. [Single-use]

125

55

70

13

Void

Opportunist

Deals 150% basic damage when attacking opponents that are are inflicted with a status effect. [Passive]

150

50

60

15

Lance

Masochist

Deals a bonus 1% basic damage for each percent they’re missing from their total health. [Passive]

150

45

70

14

Sentinels

Sentinels soak up enemy damage to keep it off their allies. These operators have abilities that allow them to take more damage and redirect the fire away from allies and onto them. Each Sentinel has a base of 2 gadget slots.

Operator
Ability
Ability Description
Health
Damage
Accuracy
Speed

Tyson

Counter

When attacked, retaliate with a basic attack. Can only occur once per turn. [Passive]

300

20

75

12

Yeti

Taunt

Forces opponents in the same room to target this operator. Effect lasts until this operator is defeated. [Single-use]

325

25

50

11

Kintsugi

Self Heal

Heals all allies by 4% of Kintsugi's max health each turn. [Passive]

275

25

50

13

Judge

Ricochet

When attacked, reflect 30% of the incoming damage back at the attacker. [Passive]

350

20

70

12

Themis

Shockwave

Blast enemies with a shockwave, stunning them and dealing 100% basic damage. [Single-use]

275

25

50

14

Bulwark

Solitary

Deals a bonus 20% basic damage for each ally missing from his lane (max 160%). [Passive]

275

30

60

13

Engineers

Engineers are a support class that offer allies support and debuff the enemy, giving their team an edge in battle. Their abilities give them an advantage in battle, and they receive a base of 3gadget slots for increased strategic gadget use.

Operator
Ability
Ability Description
Health
Damage
Accuracy
Speed

Vin

EMP Rounds

When using basic attack, disables target's Gadgets for 1 turn. [Passive]

150

35

60

13

Hazmat

Trapper

At the start of heist, sets a mine at main room entry. The mine will deal 70 damage to the first group of enemies that enter the main room together on the same turn. [Instant]

125

35

70

15

Kit

Well Equipped

Gain an additional gadget slot. [Passive]

175

25

50

18

S.E.R.A.P.H.

Fortify

At the start of heist, creates a shield to absorb 150 damage on the first ally in front of this operator. If no allies are in front of this operator, creates the shield on self instead. [Instant]

175

30

60

16

Chroma

Hijack

Steal the first available gadget of the front line opponent in the same room. [Single-use]

200

25

70

16

Wraith

Soul Link

Link souls with the foremost opponent in the room. For the rest of the heist, any time this Operator loses Health, that opponent Operator will lose the same amount of Health. [Single-use]

125

30

50

14

Each operator has his or her own strengths, utilize gadgets to help round out their weaknesses or lean into their strengths.

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