Classes
Each class plays a different role in a heist. Their role is determined by their unique stats and abilities. There are three classes: Assassin, Sentinel, and Engineer.
Assassins
Assassins are a damage-based class focused on quickly breaching and killing. Operators in this class have abilities that deal heavy damage and give offensive buffs.
Each Assassin has a base of 1 gadget slot.
Operator | Ability | Ability Description | Health | Damage | Accuracy | Speed |
---|---|---|---|---|---|---|
Spectre | Exploit | Unleash a massive hit to a single opponent for 50% of their current health. [Single-use] | 175 | 48 | 50 | 14 |
Riot | Multi-Shot | Deals 50% basic damage to each of the first two opponents in the room. If only one opponent is available, this ability will hit the same opponent twice. [Passive] | 125 | 55 | 70 | 15 |
Silk | Infiltrate | Basic attacks target the back-most opponent in the room. [Passive] | 175 | 50 | 60 | 16 |
Chronos | Sharpshooter | Deals double the basic damage to a single opponent. [Single-use] | 125 | 55 | 70 | 13 |
Void | Opportunist | Deals 150% basic damage when attacking opponents that are are inflicted with a status effect. [Passive] | 150 | 50 | 60 | 15 |
Lance | Masochist | Deals a bonus 1% basic damage for each percent they’re missing from their total health. [Passive] | 150 | 45 | 70 | 14 |
Sentinels
Sentinels soak up enemy damage to keep it off their allies. These operators have abilities that allow them to take more damage and redirect the fire away from allies and onto them. Each Sentinel has a base of 2 gadget slots.
Operator | Ability | Ability Description | Health | Damage | Accuracy | Speed |
---|---|---|---|---|---|---|
Tyson | Counter | When attacked, retaliate with a basic attack. Can only occur once per turn. [Passive] | 300 | 20 | 75 | 12 |
Yeti | Taunt | Forces opponents in the same room to target this operator. Effect lasts until this operator is defeated. [Single-use] | 325 | 25 | 50 | 11 |
Kintsugi | Self Heal | Heals all allies by 4% of Kintsugi's max health each turn. [Passive] | 275 | 25 | 50 | 13 |
Judge | Ricochet | When attacked, reflect 30% of the incoming damage back at the attacker. [Passive] | 350 | 20 | 70 | 12 |
Themis | Shockwave | Blast enemies with a shockwave, stunning them and dealing 100% basic damage. [Single-use] | 275 | 25 | 50 | 14 |
Bulwark | Solitary | Deals a bonus 20% basic damage for each ally missing from his lane (max 160%). [Passive] | 275 | 30 | 60 | 13 |
Engineers
Engineers are a support class that offer allies support and debuff the enemy, giving their team an edge in battle. Their abilities give them an advantage in battle, and they receive a base of 3gadget slots for increased strategic gadget use.
Operator | Ability | Ability Description | Health | Damage | Accuracy | Speed |
---|---|---|---|---|---|---|
Vin | EMP Rounds | When using basic attack, disables target's Gadgets for 1 turn. [Passive] | 150 | 35 | 60 | 13 |
Hazmat | Trapper | At the start of heist, sets a mine at main room entry. The mine will deal 70 damage to the first group of enemies that enter the main room together on the same turn. [Instant] | 125 | 35 | 70 | 15 |
Kit | Well Equipped | Gain an additional gadget slot. [Passive] | 175 | 25 | 50 | 18 |
S.E.R.A.P.H. | Fortify | At the start of heist, creates a shield to absorb 150 damage on the first ally in front of this operator. If no allies are in front of this operator, creates the shield on self instead. [Instant] | 175 | 30 | 60 | 16 |
Chroma | Hijack | Steal the first available gadget of the front line opponent in the same room. [Single-use] | 200 | 25 | 70 | 16 |
Wraith | Soul Link | Link souls with the foremost opponent in the room. For the rest of the heist, any time this Operator loses Health, that opponent Operator will lose the same amount of Health. [Single-use] | 125 | 30 | 50 | 14 |
Each operator has his or her own strengths, utilize gadgets to help round out their weaknesses or lean into their strengths.
Last updated