> For the complete documentation index, see [llms.txt](https://tiltyard.gitbook.io/midnight-heist/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tiltyard.gitbook.io/midnight-heist/combat.md).

# Combat

Combat is turn-based, with the speed stat indicating turn order. The operators with the highest speed stat will always go first. In cases where operators have the same speed stat, attackers with the highest speed go first. Once turn order is established, the order remains the same throughout the rest of the battle.&#x20;

Operators take one action per turn, and players can plan in advance when their operators might take different actions with their specials and equipment.

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