Combat & Stats
Stats
Each gladiator has six stats in the game:
HP
Attack
Special Attack
Defense
Special Defense
Speed
The default stats for a newly minted gladiator are as follows:
HP
100
Attack
20
Defense
10
Special Attack
40
Special Defense
10
Speed
10
These stats can be improved by equipping gear (see Loot Boxes).
Combat
First move
In a battle, the gladiator with the higher speed moves first.
This is the only time speed is applied, e.g. there’s no turn meter in-game. After the first move, gladiators alternate turns.
In the event of a tie for speed, player one as determined by matchmaking goes first.
Combat Formula
The main formula for a gladiator’s attack is (moversAttack - targetsDefense) ± 15%
If the target’s defense is higher than the mover’s attack, they will parry the attack and it deals 5 damage
The target has a chance to counter attack —
the threshold to trigger the effect is targetDefense / (2*(targetDefense+movers attack))
We roll a 100 sided die and check the roll came in under this level to successfully counter.
If the target counter attacked, their damage formula is the same as above. If the mover has a higher defense that the attack though, the min damage on a counter is 1HP.
Special Attack/Defense
Every five turns, mover’s use their special attack rather than standard attack.
Special attack formula works in the same way: (moversSpecialAttack - targetsSpecialDefense) ± 15%
Special attacks can’t be countered
Max Turns
Battles are capped at 100 turns. (In our simulations, most battles ended much before this, so we expect this to just be a back-stop).
After 100 turns, the gladiator with the most HP is deemed the winner.
If both opponents are tied for HP, the second gladiator wins (to offset the first mover advantage that their opponent received)
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